Monday, November 12, 2012

Game Dev Blog #5: Textures Part II

Time for part two of the texture series, we see me making my textures look rather more stylised and painterly than my previous post, to better match the style of the game:
I was working in crunch time and only had a couple of days to make all of my textures, so obviously I did not have the time to hand paint them all. My solution: run the texture through the Oil Paint filter and then the Paint Daubs filter (no tips for what settings in each filter to use, I played around with it for each separate texture type, eg. different for metal than wood). In this way I was able to achieve a relatively decent "painterly" look in a short amount of time and being that it was for mobile devices, you really can't tell that much of a difference.

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