Tuesday, October 30, 2012

Game Dev Blog #3: UI elements

This week I was tasked with making elements for the UI, specifically the main menue (which doubles as our loading screen) and buttons for abilities.






Abilities are colour coded based on type: Buff, Debuff and Special attack. 

Thursday, October 25, 2012

Game Dev Blog #2: Envronment Props

Environment Props

This week I have been working on realising the concept art from last post in 3D. I created these assets in Maya 2013. This is still a Work In Progress (WIP). 






Next post I will be doing dome UI work, including the main title screen, and the buttons for the abilities in the game. Thanks to any who read this, feel free to comment and ask questions.

Thursday, October 18, 2012

Game Dev Blog #1: First post and Environment WIP



Hello world! Making my first post here, a work in progress concept for the Saloon level for the working title Napkin Western:

Will try and keep updating regularly with art assets, so stick around!