Thursday, November 8, 2012

Game Dev Blog #4: Textures Part I

This is the first of many post showcasing texturing I have been doing for the saloon environment.
The texturing is for Unity (an mobile on top of that) and as such we are using a technique of placing the uv's for sevral objects on the same UV "sheet", allowing them to all share the same 1024x1024 texture.


This was the first tecture sheet produced, from here I was told to make further textures more stylised and painterly, and we'll see how I tackle that next week (Being that I don't have the time to spend a week on each texture sheet hand painting them).

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