Tuesday, May 7, 2013

Game Dev Blog #9: Icons part III

Mooooooaaaaaarrrrrrrr iconzzzzz

     It had been intended from the start for the characters in napkin western to have multiple weapons that could be switched. The idea being that when a weapon is switched out so are two of the three skills, leaving a base, or "Core" skill. That means lots of new icons! Two new ones for each weapons (with one new weapon per class, and two new ones for the as yet unreleased tech witch). In addition, several skill icons were giving players trouble (with were unreadable, or the image did not convey the idea it was intended to).

So! ere they are, new icons galore!

So, hopefully a dramatic increase in quality can be seen. The icons are not ordered by character necessarily (there are not even colours per character) they are ordered by colour.
So to review, yellow are special abilities, they always hurt the enemy. Green is debuff, the negatively effect the enemy, though not always through damage (rattlesnake venom is the only one I can think of that deals damage to an enemy). These are always cast on the bad guys as well. Blue is buff, and helps you and your squad always. heals, armour, accuracy boosts, all found here.

Hopefully, most of these icons are going to by and large convey what skill the represent/do without me having to label them!!

'Till next time, stay frosty :3

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