Showing posts with label 3D art. Show all posts
Showing posts with label 3D art. Show all posts

Thursday, May 30, 2013

Game Dev Blog #11: Textures!!!

So, the game underwent a couple of stylistic changes (more in the style of borderlands) and as such, I've redone the textures! Have a look:



 
So there is much more of a comic book line art style now. I went over all the textures in photoshop and followed the details of the existing painterly textures with linework to achieve this affect.

Monday, November 12, 2012

Game Dev Blog #5: Textures Part II

Time for part two of the texture series, we see me making my textures look rather more stylised and painterly than my previous post, to better match the style of the game:
I was working in crunch time and only had a couple of days to make all of my textures, so obviously I did not have the time to hand paint them all. My solution: run the texture through the Oil Paint filter and then the Paint Daubs filter (no tips for what settings in each filter to use, I played around with it for each separate texture type, eg. different for metal than wood). In this way I was able to achieve a relatively decent "painterly" look in a short amount of time and being that it was for mobile devices, you really can't tell that much of a difference.

Thursday, October 25, 2012

Game Dev Blog #2: Envronment Props

Environment Props

This week I have been working on realising the concept art from last post in 3D. I created these assets in Maya 2013. This is still a Work In Progress (WIP). 






Next post I will be doing dome UI work, including the main title screen, and the buttons for the abilities in the game. Thanks to any who read this, feel free to comment and ask questions.