Abilities are colour coded based on type: Buff, Debuff and Special attack. |
Tuesday, October 30, 2012
Game Dev Blog #3: UI elements
This week I was tasked with making elements for the UI, specifically the main menue (which doubles as our loading screen) and buttons for abilities.
Labels:
2013,
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sci-fi,
science fiction,
video game,
video games,
western
Thursday, October 25, 2012
Game Dev Blog #2: Envronment Props
Environment Props
This week I have been working on realising the concept art from last post in 3D. I created these assets in Maya 2013. This is still a Work In Progress (WIP).
Next post I will be doing dome UI work, including the main title screen, and the buttons for the abilities in the game. Thanks to any who read this, feel free to comment and ask questions.
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science fiction,
video game,
video games,
western
Thursday, October 18, 2012
Game Dev Blog #1: First post and Environment WIP
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